Engagement and Impact: Design Thinking and the Arts
That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.
How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.
6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.
Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.
Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.
Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!
Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.
Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.
Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.
Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.
Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and https://essaywriterusa.com/article-writing/ change the world in which they live.
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.
After piloting design thinking as our pedagogy this past school year, we have learned a few things:
The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.
Engagement together with Impact: Style Thinking plus the Arts
That computer mouse that fits therefore nicely on your hand, the manner in which your iphone 3gs reacts towards your creative means of spelling, the main “so very simple why decided not to I think of these? ” techniques you face every day — these are a result of design believing, a sequenced process soaked up by progressive companies along with entrepreneurs. Structure thinking, or even human-centered design and style, is an strengthening way to clear up problems and design products and solutions by you start with discovery, shifting to ideation and rapid prototyping, then simply testing, retrieve balls execution.
So why is this high-level, innovative model of problem solving do the job in a school room or after-school program? Rather effectively, actually. The main West The state of michigan Center to get Arts and up. Technology (WMCAT) engages downtown high school students in a best-practice after-school program that could be grounded throughout design believing. I’ll publish our travelling so that you can locate ways to raise your own discovering environment by way of design wondering.
6 Actions to a Student-Created Mobile Application
WMCAT teen individuals are working on teams to learn and equipment a pressing community situation using arts and technological innovation as a good reason for request, critical believing and practical application. Each party has twelve students, is definitely guided by a professional installer teaching specialit, and matches two days each week for the entire education year. Let me provide the story showing how one of these coaches and teams is using the style thinking approach.
Our Digital design crew went radically with new technology to address exactly how teens will be able to better engage with their city’s downtown core. They partnered with In the downtown area Grand Rapids Inc. (DGRI) and local software program development company Mutually People to create a cell phone app.
Step 1: Discover
Our young people toured down-town Grand Rapids with staff from DGRI, visited the offices about Mutually Man, interviewed teens about their awareness of down-town, and looked at other programs on the market.
Step two: Ideate
Through powerful brainstorming, the main teens started to coalesce all over two subjects: zombies along with spies!
Step three: Experiment
The young people began prototyping by developing storyboards for app. The standard premise was that customers would comply with sequential journey through which going to key destinations downtown would advance the action. Their valuable storyboard was initially presented in order to DGRI.
Step four: Create
All information on the practical application were developed, including color schemes, transitions, movement of fire screens, graphics and even writing.
Step 5: Refine
The final storyboard and original will be offered to DGRI and at any public work exhibit to achieve feedback. Responses is used to help refine often the project and also fine-tune aspects.
Step 6: Show
This summer, Mutually People staff might help complete the very back-end develop the application so that it are usually available on mobile phone device tools.
Why style thinking? WMCAT wanted to boost retention together with high school college graduation rates for the students. We all learned via research and evaluation that many of us could have a larger impact through increasing billet with a lesser group of pupils, rather than raising the number of learners coming by means of our opportunities. We moreover wanted to empower students to lift their voice overs and impact social transformation. After all, WMCAT is all their space to uncover their words and change the world through which they live.
Structure thinking as well as project-based mastering surfaced as an essential type in excellent school modernize that elevates students’ attitudes toward mastering. One of the stars in project-based learning was High Tech Substantial (HTH) throughout San Diego. The very WMCAT Kid Arts crew traveled to HTH to complete the residency making use of their staff around the merits, metrics and ins-and-outs of project-based learning. In Grand Rapids, we also selected any team to finish a course for Human-Centered Design for Social Technology from IDEO and Longsightedness. And then, latter summer We were lucky enough to learn at the well known d. classes at Stanford, where I just began to find out just how we could actually transform some of our program regarding teens.
Following piloting design and style thinking simply because our pedagogy this past university year, we now have learned a handful of things:
The top projects are usually student-driven and even student-led. A lot more we operating our teens in finding their matters, selecting all their partners plus driving the main conversation, the very stronger typically the projects happen to be.
Supply students lots of opportunities to complete mini model challenges as you go along. This really helped us teach art plus tech techniques, kept suggestions fresh and even retained scholar interest.
Keep allowing staff opportunities to learn along with practice structure thinking. This specific spring, our entire company is filling out a Mixtape course designed by the d. school with Stanford in addition to refreshing each of our skills with the IDEO together with Acumen program again.
There are fantastic resources nowadays. To learn more about our design leagues and our plans regarding fall 2014 visit internet site. And in the section beneath, please discuss how you utilize design considering in the classroom or maybe in after-school programs.